Educational Gaming could be used to teach students a wide variety of content. There are several simple games out there that can be used to help students learn and/or review information. For example, there is one game I found in which students have to land an airplane at a city in Europe. Students are given points on how close they get to the city not only teaching them the names of different European cities and capitals but also their locations. A strategy that I might use with my students is using the points in the game as motivation for students. The points could correlate to a grade or another type of reward. This would create intrinsic motivation in students to try to compete against themselves to reach an objective. This is the characteristics of games that make them so addictive. There is also immediate feedback through points received. Electronic portfolios would probably be challenging to use. It would require students to have computers with internet connection at their homes. This is not always the case with students and some families can’t afford to have this. This would be the same problem with any online experience that requires students to use the internet at home.
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